The Ferryman’s Debt
This pilot records actions; it does not yet narrate NPC reactions. A human GM supplies the response. AI GM is planned for a later release.
Worlds worth entering. Choices that remain.
This pilot records actions; it does not yet narrate NPC reactions. A human GM supplies the response. AI GM is planned for a later release.
Describe the person first. Generate provisional characteristics from the description, review them, and override any value. Setting-sensitive name suggestions are optional.
House rules are documented for the table. This prototype does not execute arbitrary GM-written rule text; the GM adjudicates modifications manually.
A chronological, player-controlled record of the campaign. Export/import JSON to move between devices; records are not uploaded or published.
There is no AI integration, account system, shared live multiplayer, AI interpretation of character descriptions, or automatic publication in v0.2. Description-to-stat proposals are local, rule-based suggestions. It is an honest browser-based playtest tool for human GMs, including remote play coordinated through other channels.
Characteristic + Ability + equipment/circumstances + d10 versus a difficulty or opposition. A roll's margin determines the outcome. Competence, plausibility, fatigue, position and player choice matter. Natural 10 adds Edge; natural 1 adds Snag. Both retain the numerical result.
Wounds, formation combat, supernatural effects and vehicle systems remain campaign or setting modules rather than silently being flattened into generic rules.
Players control their characters. The GM controls the world and consequences. Established facts are not rewritten to protect a plot. Learning may emerge through experience, inspired conceptually by The Young Lady's Illustrated Primer, but is never a mandatory moral assessment. No campaign is published without separate informed consent.